Department of Imaging science and arts

 

GSAIM is a graduate school for the Arts (film theory, image policy and planning, animation theory, digital / scientific photography, film production, animation production) and imaging science(digital imaging, game engineering, CG / VR, and technology art ).

 

1. Major in Image Engineering

1.1. Digital Imaging(디지털 이미징)

We study 3-D imaging, digital image processing and recognition technology, and augmented reality technology, which are real-world implementation technology in cyber world. In this advanced digital imaging technology, synthesis of real world and virtual world, analysis of 3D robot visual system, intelligent image model, realistic visual system, analysis of 3D robot visual system, intelligent image model, realistic visual system, 3 Dimensional virtual environment construction.

- Intelligent Systems Laboratory (Prof. Paik Jun Ki): https://ipis.cau.ac.kr

- Computer Vision and Media Lab (Prof. Hong Hyun Ki): https://sites.google.com/view/cvandar Go

- Intelligent Information Processing Lab. (Prof. Kim Young Bin): https://sites.google.com/view/iiplcau

 

1.2. Game Engineering(게임공학)

We study the production and use of intelligent and efficient game contents by applying advanced interactive techniques. The information, entertainment and arts of contents through researches such as improvement of production environment of multimedia and game contents, interface enabling creative interaction, intelligent response of contents, efficient use of contents through network, watermarking for information protection and information protection technology. We study to be able to implement element actively and effectively.

- Game Technology and Smart Interaction (pro.Kim Tae-yong): https://cau-sigt.blogspot.kr

- Computer Game / CT Laboratory (pro. Lee Won-hyung): http://blog.naver.com/cauctlab

 

1.3. CG / VR (Computer Graphics / virtual reality)

We are trying to develop competent manpower to develop new expression rider and environment and to develop advanced application through various studies such as 2D and 3D image, modeling, rendering, and animation. In computer graphics, we develop a global illumination model and image-based graphics technology, which are essential for expressing photo-realistic scenes commonly found in movies, animations, and so on. And real-time rendering technology using GPU is implemented and actively used in game and interactive media. 9 Virtual environments refer to synthetic environments including haptic and interaction. In other words, it creates an artificial environment using computers and other devices that exist or do not exist. These virtual environments are used to artificially create environments that are difficult to actually work or practice, such as a driving simulation field, a medical field such as a simulation exercise machine, and an entertainment field such as entertainment.

- Virtual Environment Lab (Chae Young Ho): http://blog.naver.com/velab

- Motion Graphics Laboratory (Park Kyung-ju): http://graphics.cau.ac.kr

 

1.4. Technology Art(예술공학)

Art engineering aims at creation and application of contents using digital media. Philosophy and literature in the digital era to produce new discourses and outcomes (works for exhibition and performances, and environmental sculptures) in the era of digital media. Students will study interactive media art and application technologies based on digital media. Researches and implements art works, media facade, projection mapping, 4D performance, digital entertainment, 3D image system using characteristics and merits of digital image technology and creates high-tech media objects such as kinetic medium object. In addition, we will test the possibilities of utilizing all digital media by planning and producing master plan of digital environment artworks.

- DATA+ Lab. (Prof. Kim Hyung Gi): www.datapluslab.com

- Future Media Art Lab (FMA) (Prof. Park Jin-wan): fma.cau.ac.kr

 

 

2. MAJOR IN Film/Multimedia

2.1 Film Studies(영화이론)

The course focuses on the theoretical basis for the development and utilization of visual media through in-depth academic research on films such as film criticism, film analysis, media criticism, narrative research, and film history.

- Major in Film and Cinema: www.caufilm.com

 

2.2 Film & Animation Policy(영상정책 및 기획)

Cebu aims to nurture specialists in policy, planning, administration, and management related to video content (movies, animation, games, etc.) industry based on professional knowledge of video. In order to cultivate creative talents with an understanding of culture and art and an understanding of the video industry, we focus on learning video theory and practical skills through organic connections with the field.

- Major in Film and Cinema: www.caufilm.com

2.3. Film Making/special effects(영화제작)

The course is divided into detailed courses such as directing, screenplay, shooting, editing, production and sound, and the entire process from shooting to color correction is implemented as an HD digital system. And short film production to focus on cultivating professional film-makers.

- Major in Film and Cinema: www.caufilm.com

 

2.4. Special Effects for Image Contents (영상특수효과제작)

As the digital and computer technology develops rapidly, the video special effects that are widely applied to various image contents are not only required to research and develop the technology related to the special effect and to nurture the research personnel, It is urgently required to cultivate artists who can sublimate. Therefore, the Special Effects Production Specialization focuses on cultivating creative image arts manpower that understands the technical field of the image and can fully utilize it in the creation of the artwork.

- Department of Visual Arts Special Effects: www.caufilm.com

 

2.5. Digital / Scientific Photography(디지털/과학사진)

Based on the theoretical and practical facts of science photography and digital photography that have been used for the evaluation, analysis and measurement of objects beyond the limits of human beings in the fields of Imaging Science and Photographic Technology, Challenge applicability. Especially, we extend the scope of research to every place where the role of image is required by overtaking the part which has been thought to be the unique area of ?? the photograph until now. Basically, the project is centered on the projects linked to industry-academy, and covers special images such as 3D, super-fast, medical,

- Digital / Science Photography Laboratory (Ha Dong-hwan): www.imagescience.net

 

2.6. Animation studies/ Contents producing(애니메이션 이론/디지털콘텐츠)

As a visual art, majoring in academic research on the aesthetic, artistic, industrial, and rudimentary value of animation contents. Animation theory course that studies animation history, directing theory, criticism and technology. Contents producing courses are about funding, scheduling and planning related to contents marketing.

- Animation Department : www.cauanimation.com

 

2.7 Animation / Digital Content Creation (애니메이션/디지털콘텐츠 제작)

The course focuses on 2D, 3D animation, stop-motion production and new content such as AR, VR. In addition, it focuses on producing creative contents in harmony with art and technology in connection with Digital Imaging.

- Animation Department : www.cauanimation.com